Really impressive to do 3D with these restrictions!
Made during the Nokia 3310 gamejam.
A 3D exploration game running with two colours and 4032 pixels.
- WASD to move
- Q and E to look left and right
- SPACE to talk to NPCs as well as throw a ball
- M to mute
Explore this inconsequential Village while hunting down your lost phones. NPC's will help you on your journey, go up to one and press the SPACE key.
the game just kinda evolved from messing around with the limitations of the Nokia Gamejam. It only really found a game loop in the last 24hrs of making it. I spent most of my time just enjoying making a landscape that actually looks like something with the given limitations. The Dialog was written late at night so it could have some spelling issues, but that doesn't really matter.
the beeps at the beginning are meant to be there (I dunno I thought it was cool at the time)
This was a fantastic gamejam to take part of, thanks a lot to the hosts. But GOD I do not want to see the colour green ever again.
Upscaling the low resolution was achieved by using GBCamera for Unity https://roguenoodle.itch.io/gbcamera-for-unity
Play in browser or download the Windows build
Log in with itch.io to leave a comment.
i love the characters and dialogue. great work
Really nice job! I like the 3D, and what you were able to accomplish given the limitations! I also attempted to make a 3D game, though yours definitely has a larger and more 'lived in' world! I loved this game!